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All of these programs were created with prompting. No coding by a human was used in any of these games.

GAME DATE NOTES STATUS SOFTWARE
Kidnomics 26JUN24 Socioeconomic Sim and MicroCiv were the influences for this. Kids are able to move, gather resources, construct bases, deliver resources to their bases, and issue currency. It became very difficult to add functionality after this, so the game remained incomplete. However, I was very impressed that it was correctly calculating the values of each type of scurrency to USD based on the prompt I gave it, which considers the amount of currency issued and the amount of bases a kid has. It took several hours of prompting to reach this point of development. concept Websim
Market Value 26JUN24 This idea was influenced by the original predecessor of Heckonomics as well as Economic Storm and Galactic Industries. Automated companies construct buildings and raise funds by offering shares on the stock exchange. Each type of industry in the game provides changing revenues and costs. The player is able to buy shares and attempt to get out of debt. The game took a few hours to complete. I unsuccessfully attempted to add a computer opponent. testable Websim
Galactic Industries 25JUN24 This game happened when the software decided to change the theme of Economic Storm without me prompting it to do so. I then prompted it to change the storms to saucers. testable Websim
Economic Storm 25JUN24 Just came up with this concept in a couple of minutes while brainstorming, didn't prompt much. testable Websim
Socioeconomic Sim 25JUN24 A simulation I prompted in a few minutes where populations move around the map. There is no function yet, but it is something to consider making. The idea for this is influenced by Culture Forge. concept Websim
Abe's Virtual Chess Board 25JUN24 A virtual chess board where users can move pieces, remove pieces, add pieces, and change colours. useable Websim
Ecoquest 25JUN24 The second I attempted that I built in a few minutes. I made a prompt to build an economic game where the rules keep changing. This is not an economic game but it is an interesting concept to have changing rules in a game. testable Websim

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