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      Designer's Notes
Fallen Flags is a term used to describe old railroad companies that no longer exist, at
least as independent entities. This game is about the economics of those railroads and
related industries, and the sociopolitical situation of the era. Fallen Flags was
originally going to be much more detailed. I planned on including management of various
industries, Amerinds, multiple currencies, banking, and combat. However, the game
quickly grew to be too complicated for a tabletop game. At that point I decided to begin
planning a video game of the same name that will include all of those features.
 
PLUTOCRACY
The plutocracy is an offshoot of the public idea, as well as the moneylenders NPC in the
2018 tabletop game Merchant Adventurer. The general concept is having an NPC that
fulfills background socioeconomic roles dynamically. The plutocracy represents the
wealthiest class of Americans and Britains, as much of the early American railroads were
financed by British, mostly English, investors.
 
GOVERNMENT
Along with companies, this is a standard entity I like to put into games. This allows
players who are able to gain political power to try and manipulate the game with an
entity that has its own separate advantages and issues to deal with. Just like in the
times of the old railways, the government will be regulating labour unions and keeping
the mob in check, or working with them. The governor is also in control of tax rates and
welfare payments. This leaves much room for economic experimentation, and a balancing
or domination of market versus command economies. Especially because the government
can control their own companies.
 
PUBLIC
The public is an NPC entity that is descended from the entity of the same name in the
2019 tabletop game Monopolization. The public represents the general population, and in
this game is a bigger factor. Settlement of new villages and maintenance of existing
municipalities is done with public the public's own funds, therefore an impoversished
population can severely stunt economic growth. Shares can also be traded with the public,
just as in Monopolization.
 

     
UNION AND MOB
These are 2 more minor entities added to generate strategic friction. Like in most of my
previous games, with entities such as governments and companies, these 2 can be
controlled by players and change player hands. The union symbolizes labour unions in
general. Players can utilize this entity to harass rival companies. Likewise, the mob can
be utilized to harass both rival companies or the union. This addresses both historical
realities of the potential for crime and labour movements to work with or against each
other.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

      DEVELOPMENT
2019
~development begins
 
2022
~first edition published
~development of computer version begins with 2dengine
~2engine is replaced by Nenad Nikolic
 
2023
~computer version is released