Designer's Notes | |
Fallen Flags is a term used to describe old railroad companies that no longer exist, at | |
least as independent entities. This game is about the economics of those railroads and | related industries, and the sociopolitical situation of the era. Fallen Flags was | originally going to be much more detailed. I planned on including management of various | industries, Amerinds, multiple currencies, banking, and combat. However, the game | quickly grew to be too complicated for a tabletop game. At that point I decided to begin | planning a video game of the same name that will include all of those features. |
PLUTOCRACY | The plutocracy is an offshoot of the public idea, as well as the moneylenders NPC in the | 2018 tabletop game Merchant Adventurer. The general concept is having an NPC that | fulfills background socioeconomic roles dynamically. The plutocracy represents the | wealthiest class of Americans and Britains, as much of the early American railroads were | financed by British, mostly English, investors. | GOVERNMENT | Along with companies, this is a standard entity I like to put into games. This allows | players who are able to gain political power to try and manipulate the game with an | entity that has its own separate advantages and issues to deal with. Just like in the | times of the old railways, the government will be regulating labour unions and keeping | the mob in check, or working with them. The governor is also in control of tax rates and | welfare payments. This leaves much room for economic experimentation, and a balancing | or domination of market versus command economies. Especially because the government | can control their own companies. | PUBLIC | The public is an NPC entity that is descended from the entity of the same name in the |
2019 tabletop game Monopolization. The public represents the general population, and in | |
this game is a bigger factor. Settlement of new villages and maintenance of existing | |
municipalities is done with public the public's own funds, therefore an impoversished | |
population can severely stunt economic growth. Shares can also be traded with the public, | |
just as in Monopolization. | |
UNION AND MOB | These are 2 more minor entities added to generate strategic friction. Like in most of my | previous games, with entities such as governments and companies, these 2 can be | controlled by players and change player hands. The union symbolizes labour unions in | general. Players can utilize this entity to harass rival companies. Likewise, the mob can | be utilized to harass both rival companies or the union. This addresses both historical | realities of the potential for crime and labour movements to work with or against each | other. |
DEVELOPMENT | 2019 | ~development begins | 2022 | ~first edition published | ~development of computer version begins with 2dengine | ~2engine is replaced by Nenad Nikolic | 2023 | ~computer version is released |