COMBAT |
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Combat can occur between both states and civilizations. In order for states or associations of states to fight each other at least one of them must have a status of war against the other. No declaration of war is needed for battle involving civilizations. Civilizations will follow the diplomatic status of their European ally if they have one. When combat takes place each piece involved will roll according to their power. They will receive additional power from pieces with supporting capabilities that are within visible range, if they are controlled by the same player. Defending pieces on taiga and mountains will also receive a combat bonus.
CAPTURE
Any time a watercraft loses in combat by more than double it will be captured by the other side. Bombards, cannons, catapults, and wagons without a pawn will also be conquered if attacked. Pieces that have been captured will be disabled for 975 seconds.
MARAUDING
Premium users are able to put their moveable pieces into pirate or bandit mode. This will fly the pirate or bandit flag only, hiding their true identity. Pirates and bandits are able to attack other pieces regardless of diplomatic status. Removing these statuses will cause the piece to be disabled for 75 seconds.
ATTACKING CIVILIZATION AND STATE LOCALITIES
A locality can be attacked if it does not have any pawns or horseman defending it. A victory for the attacker will result in conquest. A locality can also be sacked under the same circumstance. The result of this action is destruction and/or plunder instead of conquest.
SETTLEMENTS
Settlements will have a random chance of attacking any piece that moves within visible range of it. If a European attacks and defeats a settlement it will be destroyed. If a civilization attacks and defeats a settlement it will be conquered.