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ATTACKING

A conscript of a micronation can only attack a conscript of another micronation, and the attacking conscript can not be carrying a resource or good. If the defender is carrying a resource or good it will be deleted (this does not apply to resources or goods in a wagon). Any piece that a conscript is operating in combat will not be impacted by it. After combat the winner will remain in their tile, and the loser will be sent to their house and end their conscription. The attacker and defender both receive at least 30 seconds busy time, but the attacker also will be busy for the time it takes to traverse both the attacking and defending tile.

OUTFLANKING

Conscripts can be set into flank mode, but if they take any action after this or are involved in combat the status is removed. If a piece in flank mode is adjacent to an engaged opponent, but not from the same tile as the friendly engaged conscript, it will contribute half of its rolls to the friendly engaged conscript. This will cause the flanking piece to become busy, and therefore vunerable to a counter attack.

BONUSES & PENALTIES

SITUATION ADJUSTMENT
attacking from base +3
attacking from raft -3
defending in base +3
defending on hill +3
defending in house +3
defending in trees +3
defending when busy -3