IMAGE | NAME | DESCRIPTION | HOW TO SPAWN |
---|---|---|---|
⛩ | base | can be used as trading posts and forts | must be constructed by kids |
䷝ | building | terrain feature | can be placed via large map |
◍◍ | bike | greatly increases speed on roads | automatically at houses |
⛰ | hill | terrain feature | can be placed via large map |
☗ | house | resources can be sold and goods can be purchased here | can be placed via large map |
웃 | kid | can be utilized by businesses and micronations | automatically at houses |
🛉 | parent | randomly moves around the map sending pieces home and damaging bases | automatically at houses |
🛨 | plane | able to traverse any tile except buildings by remote | automatically at houses |
ↂ | raft | enables kids to traverse water | automatically at houses |
✖ | road | terrain feature | can be placed via large map |
⯭ | tree | terrain feature | can be placed via large map |
◙◙ | wagon | assists kids in transporting resources and goods | automatically at houses |
≋ | water | terrain feature | can be placed via large map |
TYPE | DESCRIPTION | POSITIVE | AVERAGE | NEGATIVE |
---|---|---|---|---|
construction | determines busy seconds for kid to construct base by 1 | 5 minutes | 10 minutes | 20 minutes |
dignity | determines amount of wage increase after utilization or decrease after unemployment | higher increase, lower decrease | default | lower increase, higher decrease |
entrepreneuership | influences prices that kid is involved in | +25% when selling, -25% when buying | no change | -25% when selling, +25% when buying |
fighting | default strength in combat | 20 | 10 | 5 |
gathering | determines busy seconds to gather 1 resource | 5 minutes | 10 minutes | 20 minutes |
loyalty | resistance roll against annexation of their house by a micronation | 3 | 2 | 1 |
manufacturing | determines busy seconds to refine 1 resource into 1 good | 5 minutes | 10 minutes | 20 minutes |
prospecting | default chance of success when prospecting | 20% | 10% | 5% |
quickness | determines busy seconds when moving into a tile or attacking | -50% | default | +100% |
sociability | annexation roll | 12 | 6 | 3 |