| IMAGE | NAME | DESCRIPTION | HOW TO SPAWN |
|---|---|---|---|
| ⛩ | base | can be used as trading posts and forts | must be constructed by kids |
| ䷝ | building | terrain feature | can be placed via large map |
| ◍◍ | bike | greatly increases speed on roads | automatically at houses |
| ⛰ | hill | terrain feature | can be placed via large map |
| ☗ | house | resources can be sold and goods can be purchased here | can be placed via large map |
| 웃 | kid | can be utilized by businesses and micronations | automatically at houses |
| 🛉 | parent | randomly moves around the map sending pieces home and damaging bases | automatically at houses |
| 🛨 | plane | able to traverse any tile except buildings by remote | automatically at houses |
| ↂ | raft | enables kids to traverse water | automatically at houses |
| ✖ | road | terrain feature | can be placed via large map |
| ⯭ | tree | terrain feature | can be placed via large map |
| ◙◙ | wagon | assists kids in transporting resources and goods | automatically at houses |
| ≋ | water | terrain feature | can be placed via large map |
| TYPE | DESCRIPTION | POSITIVE | AVERAGE | NEGATIVE |
|---|---|---|---|---|
| construction | determines busy seconds for kid to construct base by 1 | 5 minutes | 10 minutes | 20 minutes |
| dignity | determines amount of wage increase after utilization or decrease after unemployment | higher increase, lower decrease | default | lower increase, higher decrease |
| entrepreneuership | influences prices that kid is involved in | +25% when selling, -25% when buying | no change | -25% when selling, +25% when buying |
| fighting | default strength in combat | 20 | 10 | 5 |
| gathering | determines busy seconds to gather 1 resource | 5 minutes | 10 minutes | 20 minutes |
| loyalty | resistance roll against annexation of their house by a micronation | 3 | 2 | 1 |
| manufacturing | determines busy seconds to refine 1 resource into 1 good | 5 minutes | 10 minutes | 20 minutes |
| prospecting | default chance of success when prospecting | 20% | 10% | 5% |
| quickness | determines busy seconds when moving into a tile or attacking | -50% | default | +100% |
| sociability | annexation roll | 12 | 6 | 3 |