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IMAGE NAME DESCRIPTION HOW TO SPAWN
base can be used as trading posts and forts must be constructed by kids
building terrain feature can be placed via large map
◍◍ bike greatly increases speed on roads automatically at houses
hill terrain feature can be placed via large map
house resources can be sold and goods can be purchased here can be placed via large map
kid can be utilized by businesses and micronations automatically at houses
🛉 parent randomly moves around the map sending pieces home and damaging bases automatically at houses
🛨 plane able to traverse any tile except buildings by remote automatically at houses
raft enables kids to traverse water automatically at houses
road terrain feature can be placed via large map
tree terrain feature can be placed via large map
◙◙ wagon assists kids in transporting resources and goods automatically at houses
water terrain feature can be placed via large map

KID ATTRIBUTES

TYPE DESCRIPTION POSITIVE AVERAGE NEGATIVE
construction determines busy seconds for kid to construct base by 1 5 minutes 10 minutes 20 minutes
dignity determines amount of wage increase after utilization or decrease after unemployment higher increase, lower decrease default lower increase, higher decrease
entrepreneuership influences prices that kid is involved in +25% when selling, -25% when buying no change -25% when selling, +25% when buying
fighting default strength in combat 20 10 5
gathering determines busy seconds to gather 1 resource 5 minutes 10 minutes 20 minutes
loyalty resistance roll against annexation of their house by a micronation 3 2 1
manufacturing determines busy seconds to refine 1 resource into 1 good 5 minutes 10 minutes 20 minutes
prospecting default chance of success when prospecting 20% 10% 5%
quickness determines busy seconds when moving into a tile or attacking -50% default +100%
sociability annexation roll 12 6 3