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Characters are the main piece in the game, almost every action is done through them. A new family group will start off with 9 characters with 7 random skills.

DETAILS

Minimum era: n/a
Maximum capacity: 100
Space required: 100
100% completion: n/a

CHILDREN
   

Children cannot perform skilled labor.

DETAILS

Minimum era: n/a
Maximum capacity: 50
Space required: 100
100% completion: n/a

GRAVIDAS

Gravidas are pregnant females.

DETAILS

Minimum era: n/a
Maximum capacity: 50
Space required: 100
100% completion: n/a

CHARACTER SKILLS

Skill Description
Academic Enables studying and teaching.
Construction Enables construct action.
Documenting Enables character to perform clerical work.
Driving Enables character to operate armors, atvs, bikes, cars, equipment and trucks.
Engineering Enables character to operate trains and trollies.
Equestrianism Enables character to tame animals and operate horses.
Firefighting Enables ability to extinguish fires.
Fishing Enables fish action on oceans, seas and shoals.
Frugality Character is immune to addiction and can purchase any pieces without having demand.
Healthcare Enables birthing and healing at hospitals.
Husbandry Enables farming on deserts, plains, meadows and steppes. Also enables breeding of animals at barns.
Logging Enables lumberjack action on bosks, forests, jungles and swamps.
Manufacturing Enables manufacture, recycle and refine actions.
Martial Increases chance of success in combat and reduces chance of surrender after a failed defense.
Mining Enables mining action on deserts, lodes and steppes.
Piloting Enables character to operate aircraft, rockets satellites and saucers.
Prospecting Enables character to discover commodities.
Science Enables the research and reverse engineer actions.
Seafaring Enables character to operate boats, carriers, rafts, ships, submarines and vessels.
Wildlife Enables foraging on bosks, forests, jungles, lodes, marshes and swamps. Also enables planting.

CHARACTER APPEARANCE
Characters can have their appearance changed by choice or circumstance. To change a character's appearance on the map screen click CHARACTER & APPEARANCE.

CAPTIVE
       
Characters that have surrendered or been arrested have this appearance. Captives have the ability to work. This appearance can be removed on the map screen by clicking on CHARACTER & ESCAPE. This creates 10,000 base busy seconds. If using this command inside a prison it creates 100,000 base busy seconds.

DISSIDENT

Often used for protestors or those who are unhappy about a social or economic situation.

FIREFIGHTER
   
Enables character with active firefighting skill to extinguish fires.

GUARD
   
Enables character to arrest characters within their jurisdiction, or arrest outlaws on any lot.

FANATIC
 
Enables character to convert characters to their culture and to manage centres.

LABORER
             
Enables character with applicable skills to perform blue collar work.

MEDIC
   
Enables character with active healthcare skill to perform respective actions.

OUTLAW

Enables character to attack or arrest any other type of character. Switching appearance from outlaw creates 10,000 base busy seconds.

PROFESSIONAL
             
Enables character with active documenting skill to perform white collar work.

RULER
             
Disables other groups from claiming sovereignty of character's outfitted group within a range of 10 lots.

SUIT
             
Often used for businessmen, diplomats and politicians. Also used to express formality, contentness or luxury.

VICTIM

Often used for refugees or casualties of natural disasters.

WARRIOR
                                     
Enables character to attack other characters with warrior or outlaw appearance. Switching appearance from warrior creates 1,000 base busy seconds unless switching to outlaw.