Characters are the main piece in the game, almost every action is done through them. A new family group will start off with 9 characters with 7 random skills.
DETAILS
Minimum era: | n/a |
Maximum capacity: | 100 |
Space required: | 100 |
100% completion: | n/a |
CHILDREN
Children cannot perform skilled labor.
DETAILS
Minimum era: | n/a |
Maximum capacity: | 50 |
Space required: | 100 |
100% completion: | n/a |
GRAVIDAS
Gravidas are pregnant females.
DETAILS
Minimum era: | n/a |
Maximum capacity: | 50 |
Space required: | 100 |
100% completion: | n/a |
CHARACTER SKILLS
Skill | Description |
---|---|
Academic | Enables studying and teaching. |
Construction | Enables construct action. |
Documenting | Enables character to perform clerical work. |
Driving | Enables character to operate armors, atvs, bikes, cars, equipment and trucks. | Engineering | Enables character to operate trains and trollies. |
Equestrianism | Enables character to tame animals and operate horses. |
Firefighting | Enables ability to extinguish fires. |
Fishing | Enables fish action on oceans, seas and shoals. |
Frugality | Character is immune to addiction and can purchase any pieces without having demand. |
Healthcare | Enables birthing and healing at hospitals. |
Husbandry | Enables farming on deserts, plains, meadows and steppes. Also enables breeding of animals at barns. |
Logging | Enables lumberjack action on bosks, forests, jungles and swamps. |
Manufacturing | Enables manufacture, recycle and refine actions. |
Martial | Increases chance of success in combat and reduces chance of surrender after a failed defense. |
Mining | Enables mining action on deserts, lodes and steppes. |
Piloting | Enables character to operate aircraft, rockets satellites and saucers. |
Prospecting | Enables character to discover commodities. |
Science | Enables the research and reverse engineer actions. |
Seafaring | Enables character to operate boats, carriers, rafts, ships, submarines and vessels. |
Wildlife | Enables foraging on bosks, forests, jungles, lodes, marshes and swamps. Also enables planting. |
CHARACTER APPEARANCE
Characters can have their appearance changed by choice or circumstance. To change a character's appearance on the map screen click CHARACTER & APPEARANCE.
CAPTIVE
Characters that have surrendered or been arrested have this appearance. Captives have the ability to work. This appearance can be removed on the map screen by clicking on CHARACTER & ESCAPE. This creates 10,000 base busy seconds. If using this command inside a prison it creates 100,000 base busy seconds.
DISSIDENT
Often used for protestors or those who are unhappy about a social or economic situation.
FIREFIGHTER
Enables character with active firefighting skill to extinguish fires.
GUARD
Enables character to arrest characters within their jurisdiction, or arrest outlaws on any lot.
FANATIC
Enables character to convert characters to their culture and to manage centres.
LABORER
Enables character with applicable skills to perform blue collar work.
MEDIC
Enables character with active healthcare skill to perform respective actions.
OUTLAW
Enables character to attack or arrest any other type of character. Switching appearance from outlaw creates 10,000 base busy seconds.
PROFESSIONAL
Enables character with active documenting skill to perform white collar work.
RULER
Disables other groups from claiming sovereignty of character's outfitted group within a range of 10 lots.
SUIT
Often used for businessmen, diplomats and politicians. Also used to express formality, contentness or luxury.
VICTIM
Often used for refugees or casualties of natural disasters.
WARRIOR
Enables character to attack other characters with warrior or outlaw appearance. Switching appearance from warrior creates 1,000 base busy seconds unless switching to outlaw.