Consuming a good will create 1 point for user. Toxic goods have a 1% chance of causing addiction. Only executive of the family group of character can take this action.
| Base busy seconds: | 500. |
| Danger: | Slight for non-toxic good, regular for toxic good. |
| Required pieces: | 1 good in demand by group. |
| Required skill: | n/a |
| Required appearance: | n/a |
| Pollution created: | 1 |
| Waste created: | 1 |