Consuming a good will create 1 point for user. Toxic goods have a 1% chance of causing addiction. Only executive of the family group of character can take this action.
Base busy seconds: | 500. |
Danger: | Slight for non-toxic good, regular for toxic good. |
Required pieces: | 1 good in demand by group. |
Required skill: | n/a |
Required appearance: | n/a |
Pollution created: | 1 |
Waste created: | 1 |