RETURN TO HOME

Consuming a good will create 1 point for user. Toxic goods have a 1% chance of causing addiction. Only executive of the family group of character can take this action.

Base busy seconds: 500.
Danger: Slight for non-toxic good, regular for toxic good.
Required pieces: 1 good in demand by group.
Required skill: n/a
Required appearance: n/a
Pollution created: 1
Waste created: 1