Restores one level of health to patient. Mint characters cannot be healed.
Base busy seconds: | 100 for medic at hospital. | 1000 for medic at camp. | 100 * number of characters in family group for patient. |
Danger: | Normal for patient at camp. | Slight for patient at hospital. | Slight for medic. |
Required pieces: | Camp or hospital. | Machine-healthcare or tool constructed at 1-100% for medic if healing ill character, machine-healthcare constructed at 26-100% if healing injured character, machine-healthcare constructed at 51-100% if healing disabled character or machine-healthcare constructed at 76-100% if healing dying character. | Same number of products as number of characters in patient's family group. |
Required skill: | Healthcare. | ||
Required appearance: | Medic. | ||
Pollution created: | Same as number of products used. | ||
Waste created: | Same as number of products used. |