Converts 1 animal into 100 materials if successful.
| Base busy seconds: | Same as combat. | |||
| Danger: | Extreme if unarmed. | Normal if using tool or weapon. | Slight if using gun, revolver or semiautomatic. | n/a (if using automatic or laser). | 
| Required pieces: | Animal. | |||
| Required skill: | n/a | |||
| Required appearance: | n/a | |||
| Pollution created: | 1 | |||
| Waste created: | 1 |