Items are small game pieces that do not have a graphic for representation. If a lot has no other pieces besides items the graphics on this page will be used (dirt, materials, and water are not included).
Item | Minimum Era | Maximum Capacity | Space Required | 100% Completion | Description |
---|---|---|---|---|---|
Commodity (a thru z) | n/a | n/a | 10 | n/a | Naturally occuring piece found on lots via prospecting. |
Dirt | n/a | n/a | 5 | n/a | Naturally occuring piece found on lots. Can be converted into a material when combined with water. |
Good (aaa-zzz) | n/a | n/a | 100 | n/a | By converting commodities group can create goods unique to their group that can be used for consumption. |
Material | n/a | n/a | 5 | n/a | Artificially created piece that can be converted into a product. |
Melee | Primitive | n/a | 50 | 10 | Enables combat for current lot only. |
Product | n/a | n/a | 5 | n/a | Artificially created piece that can be consumed, used to construct or used to manufacture. |
Resource | n/a | n/a | 5 | n/a | Naturally occuring piece found on lots. Can be converted into a material. |
Tool | Primitive | n/a | 50 | 10 | Provides the only way to perform many forms of labor without a machine. Each character of a new family group starts off with a tool of the family group's era. |
Waste | n/a | n/a | 1 | n/a | Artificially created piece that can ruin lots and cause contaminatnion and pollution. |
Water | n/a | n/a | 5 | n/a | Naturally occuring piece found on lots. Can be converted into a material when combined with dirt. |
Weapon | Ancient | n/a | 50 | 50 | Allows combat for character in lot or adjacent lot. |