RETURN TO HOME

   

Items are small game pieces that do not have a graphic for representation. If a lot has no other pieces besides items the graphics on this page will be used (dirt, materials, and water are not included).

Item Minimum Era Maximum Capacity Space Required 100% Completion Description
Commodity (a thru z) n/a n/a 10 n/a Naturally occuring piece found on lots via prospecting.
Dirt n/a n/a 5 n/a Naturally occuring piece found on lots. Can be converted into a material when combined with water.
Good (aaa-zzz) n/a n/a 100 n/a By converting commodities group can create goods unique to their group that can be used for consumption.
Material n/a n/a 5 n/a Artificially created piece that can be converted into a product.
Melee Primitive n/a 50 10 Enables combat for current lot only.
Product n/a n/a 5 n/a Artificially created piece that can be consumed, used to construct or used to manufacture.
Resource n/a n/a 5 n/a Naturally occuring piece found on lots. Can be converted into a material.
Tool Primitive n/a 50 10 Provides the only way to perform many forms of labor without a machine. Each character of a new family group starts off with a tool of the family group's era.
Waste n/a n/a 1 n/a Artificially created piece that can ruin lots and cause contaminatnion and pollution.
Water n/a n/a 5 n/a Naturally occuring piece found on lots. Can be converted into a material when combined with dirt.
Weapon Ancient n/a 50 50 Allows combat for character in lot or adjacent lot.