RETURN TO HOME

Gives a random skill from the character who is performing the action to the child. If all available skills would create a duplicate in the child's skill set, a random skill will be selected. Whenever a child is nurtured they will switch to the family group of the character that nurtured them.

Base busy seconds: 1000 * number of characters in family group of child.
Danger: Slight.
Required pieces: Camp or housing. Same number of products as characters in child's family.
Required skill: n/a
Required appearance: n/a
Pollution created: Same as number of products used.
Waste created: Same as number of products used.