Gives a random skill from the character who is performing the action to the child. If all available skills would create a duplicate in the child's skill set, a random skill will be selected. Whenever a child is nurtured they will switch to the family group of the character that nurtured them.
Base busy seconds: | 1000 * number of characters in family group of child. | |
Danger: | Slight. | |
Required pieces: | Camp or housing. | Same number of products as characters in child's family. |
Required skill: | n/a | |
Required appearance: | n/a | |
Pollution created: | Same as number of products used. | |
Waste created: | Same as number of products used. |