Positive storms (*) clear waste and replenish dirt, resources and water, neutral storms (=) equalize terrain and have a 10% chance or reducing era of pieces, and negative storms (!) cause damage.
REPLENISHMENT LEVELS OF POSITIVE STORMS AND DANGER LEVELS OF NEGATIVE STORMS
Terrain | Dirt Increase | Water Increase | Resource Increase | Minimum Dirt Increase | Minimum Water Increase | Minimum Resource Increase | Chance of Damage |
---|---|---|---|---|---|---|---|
Barren | n/a | n/a | n/a | 1 | 1 | 1 | 6% |
Bosk | 10% | 10% | 10% | 5 | 5 | 5 | 3% |
Desert | 25% | 10% | 10% | 15 | 1 | 1 | 9% |
Field | Same as meadow or plain. | Same as meadow or plain. | Same as meadow or plain. | Same as meadow or plain. | Same as meadow or plain. | Same as meadow or plain. | Same as meadow or plain. |
Forest | 10% | 10% | 10% | 5 | 5 | 5 | 6% |
Jungle | 10% | 10% | 10% | 5 | 5 | 5 | 9% |
Lode | 10% | 10% | 25% | 1 | 1 | 15 | 3% |
Marsh | 10% | 10% | 10% | 5 | 5 | 5 | 6% |
Meadow | 10% | 10% | 10% | 5 | 5 | 5 | 3% |
Ocean | 10% | 25% | 10% | 1 | 15 | 1 | 9% |
Plain | 10% | 10% | 10% | 5 | 5 | 5 | 3% |
Quarry | Same as lode. | Same as lode. | Same as lode. | Same as lode. | Same as lode. | Same as lode. | Same as lode. |
Sea | 10% | 10% | 10% | 5 | 5 | 5 | 6% |
Shoal | 10% | 10% | 10% | 5 | 5 | 5 | 3% |
Steppe | 10% | 10% | 10% | 5 | 5 | 5 | 6% |
Swamp | 10% | 10% | 10% | 5 | 5 | 5 | 6% |
Wasteland | 0% | 0% | 0% | n/a | n/a | n/a | n/a |
Wastewater | 0% | 0% | 0% | n/a | n/a | n/a | n/a |