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Positive storms (*) clear waste and replenish dirt, resources and water, neutral storms (=) equalize terrain and have a 10% chance or reducing era of pieces, and negative storms (!) cause damage.

REPLENISHMENT LEVELS OF POSITIVE STORMS AND DANGER LEVELS OF NEGATIVE STORMS
Terrain Dirt Increase Water Increase Resource Increase Minimum Dirt Increase Minimum Water Increase Minimum Resource Increase Chance of Damage
Barren n/a n/a n/a 1 1 1 6%
Bosk 10% 10% 10% 5 5 5 3%
Desert 25% 10% 10% 15 1 1 9%
Field Same as meadow or plain. Same as meadow or plain. Same as meadow or plain. Same as meadow or plain. Same as meadow or plain. Same as meadow or plain. Same as meadow or plain.
Forest 10% 10% 10% 5 5 5 6%
Jungle 10% 10% 10% 5 5 5 9%
Lode 10% 10% 25% 1 1 15 3%
Marsh 10% 10% 10% 5 5 5 6%
Meadow 10% 10% 10% 5 5 5 3%
Ocean 10% 25% 10% 1 15 1 9%
Plain 10% 10% 10% 5 5 5 3%
Quarry Same as lode. Same as lode. Same as lode. Same as lode. Same as lode. Same as lode. Same as lode.
Sea 10% 10% 10% 5 5 5 6%
Shoal 10% 10% 10% 5 5 5 3%
Steppe 10% 10% 10% 5 5 5 6%
Swamp 10% 10% 10% 5 5 5 6%
Wasteland 0% 0% 0% n/a n/a n/a n/a
Wastewater 0% 0% 0% n/a n/a n/a n/a